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Procedural Audio in Unity’s Bootcamp Demo (v 1.0) (Non-binauralisation version)

Tagged: additive synthesis, Andy Farnell, Aquiris, bootcamp, demo, designing sound, engine, Generative Audio, Max/MSP, Miller Puckette, Pd, Physics, Procedural Audio, Pure Data, PureData, subtractive...

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Physical Modeling Synthesis For Max Users: A Primer

Tagged: Game Audio, Generative Audio, Max/MSP, physical modeling, Procedural Audio

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