Procedural Audio in Unity’s Bootcamp Demo (v 1.0) (Non-binauralisation version)
Tagged: additive synthesis, Andy Farnell, Aquiris, bootcamp, demo, designing sound, engine, Generative Audio, Max/MSP, Miller Puckette, Pd, Physics, Procedural Audio, Pure Data, PureData, subtractive...
View ArticlePhysical Modeling Synthesis For Max Users: A Primer
Tagged: Game Audio, Generative Audio, Max/MSP, physical modeling, Procedural Audio
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